If a puppet master capitulates but there are still majors in a puppet's faction, the puppet will earn autonomy points if TFV/DOD/WTT expansions are enabled. If a puppet master is forced to capitulate, its puppets will automatically capitulate as well if they aren't in a faction with a major country that has yet to capitulate. As a result, an already puppeted country cannot puppet other countries. In the peace conference that ensues after a successful war, puppeted countries will not be able to make demands by themselves (except for high autonomy level puppets such as dominions and satellites), though the puppet master can dictate demands in favor of its puppets if they choose to do so. If a puppet master declares war, they can call in their puppets as allies. When a country is puppeted, its government is replaced by one installed by the puppet master, matching the puppet master's ideology. If you spot a mistake then you are welcome to fix it.Ī puppet is a nation that is more or less controlled by another, often stronger nation, through an installed government that is loyal to the controlling nation. A list of technologies can be found in /Hearts of Iron IV/common/technologies.This is a community maintained wiki. Here the technology a country has from the start is declared. Country will then start with no advisors, Civilian Economy and Volunteer Only conscription. Note that you don't have to add any ideas. A list of ideas can be found in /Hearts of Iron IV/common/ideas Sets ideas country starts with (national spirits, as well as advisors, companies & laws). Like stability, the number will be multiplied by 100 when applied to the country, with the max being 1 (100) and minimum being 0 (0). The number that is put here will be multiplied by 100 when applied to the country, so the max is 1 (100) and the minimum is 0 (0).ĭefines the war support percentage that a country will have at the start of the game. Defaults to 2 slots, if not specified.ĭefines the stability percentage that a country will have at the start of the game. Normally, major powers have 4 slots, minor countries in North America and Europe have 3 and minor countries in the rest of the world have 2. Also, due to significant changes made to naval units in the ‘Man the Guns’ DLC, countries normally use 2 separate naval OOBs, one for owners of the mentioned DLC, and one for those who don't own it, and have to use the old ship system (OOB usually distinquished by a _legacy suffix)ĭefines the amount of research slots a country has access to at the start. All countries need an OoB link, but if the country is to be released one doesn't need to add one later on.įor ease of use, naval units are normally put into separate OOB. Starting production and unit templates are also defined there. This line will link to the 'Order of Battle' (OoB) file which will define the amount and location of units, their experience and equipment level, and also air wings the country has at the start. In this case, 121 is Lothrian State, which contains Edinburgh. Use the State ID of the state that contains the capital, not the province ID. This file gets executed in the order of the countries in the countries tag file.ĭefines the capital city. This file contains information about the history and various other default attributes of the country. Alternatively, copy, rename, and edit a similar file. Colors may also be specified in HSV format.Ĭreate a file in the /history/countries folder.
It is used to render the borders of the country (If borders look ugly, make sure you have done this right). `color_ui` usually is a more intense version of the normal color.
It uses the RGB color scale.Īlso, make sure that you add the country's color to /common/countries/colors.txt: This is the country's colour on the political map mode. It is recommended one copies the file of a very similar country, then rename and edit it.ĭefines the set of graphics used for units. Is the address of the country file that will be created/edited, located in /common/countries Country file Ĭreate a new file in the /common/countries folder. To create a tag, add a new file to /common/country_tags (or edit an existing file) and add something like the following: A country must not share a tag with any other country. This is how a country is referred to in all of the game's script.